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Cool game, I like the player AI, very cool how it just runs around and explores!

Thanks, I’m glad you enjoyed it! You can thank Musashi117 for the player AI, that was all him!

Hi, I'm the creator of LDtkToUnity. It's really awesome to see the package being used in this project! I discovered this through Github.

Once I was able to figure out how to play the game, it was pretty fun to try filling the rage meter. It was quite funny to imagine if there was a real player raging on the other end.

Though the game is a bit tilted against the "player" once the controls are understood. 
When I would spawn enough enemies in, they were eating away at the player very quickly, as I was able to defeat him while he only covered ~33% of the map. Certainly satisfying, but definitely quick work.

Maybe there could have been some quick music added in the game? Even if it doesn't fit, It could potentially be better than silence.

I very much enjoy the idea and can imagine the amount of work needed to get this done within the jam's duration. Very nice, I enjoyed it :)

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So, uh, tbh we didn’t end up using the ldtktounity, we ended up using unity’s rule tiles instead due to the simplicity of the map. For sure we would have used it had we made more levels and added some more complexity.

I am using your library in another project at the moment though (hence why my first instinct was to import it in this one), so hello! I’ll probably post a demo some day… just gotta abuse the new post import script system for animations and collision settings, and get a little more content put into it in general.

Anyways, thanks for taking the time to play our game! The concept was Musashi117’s idea and it was fun trying to design the systems and get it all working together. IMO one of the hardest things when making the game, besides the jam time limit, was figuring out how to balance the difficulty and game length. I think I’ve got a couple ideas to improve things there, so if we iterate this concept I’m sure we could come up with something a lot more polished and fun. Of course both music and juicer animations and effects would go a long way as well. Perhaps we will experiment with this game a bit more in the future.